![]() Gain advantage when riding a mount and disadvantage without one.Ĭelestial: Your weapon sparkles with the light of the heavens. This is useful for hiding your weapon on your person.Ĭavalry’s Choice: This weapon is best used on horseback. CON save DC 12+Proficiency Bonus negates this effect, the victim may save against this effect at the end of each of their turns.Ĭamouflage: When wielding this weapon, you can say a command word to transform this weapon into a small, mundane dagger. ![]() This reduction only applies to attacks from the 'breaching weapon' and does not stack from multiple attacks.īreaker: On a successful Critical Hit Attack Roll, the weapon breaks a bone in the target.īreath Stealing: 1d3 times per day, a magic using humanoid struck by this weapon has a 20% chance of spell failure (plus an additional 1% for every 5 points of damage dealt) casting any spell with a verbal component, for the next 1d3 turns. in most dungeons).īreaching: If weapon is used on a door, portcullis, or gate, the objects AC and Damage Threshold are reduced by 'x'. This doesn't work if there couldn't naturally be wind in the area (e.g. Also, if used to 'attack' the air it can increase or decrease local windspeed by 1 mph for every HP of damage it would have dealt. Killing another creature within the time limit resets the timer.īlood Hound: Upon successful hit, the wielder of this weapon will know the distance & direction of the target for the next 'x' hours.īoreal: If laid on the ground the weapon will turn to point North. ![]() After the weapon is used to kill 10 creatures it grants +1 extra attack. The weapon regains 1d4 charges at dawn.Īlarm: The weapon starts to emanates the sound of a bell when a fiend, aberration, fey, undead, dragon, or elemental gets within 30 feet of it.Īquatic: Allows the wielder to breathe underwater and suffers no penalty to attacks in waterĪssassin: You deal extra damage with this weapon if you surprise the opponent.īanishing: Upon a successful hit, this weapon has a chance to banish dimensional & summoned beings & creatures.īlinding: X times per long rest, this weapon emits a bright light, causing blindness on a successful hit.īlood Frenzy: After the weapon is used to kill 5 creatures, it grants a +2 to hit. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. When you are hit by an attack while wielding this weapon, you may expend 1 charge and use your reaction to reduce the incoming damage by 1d12. One hundred different magical properties to give to a magic weapon.
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